This is a vehicle I did for a real time project. All modeling was made in Maya and texturing in Substance. I used a Spec-glossiness workflow in substance and I did a test render in Maya with Renderman. Hope you like it, any feedback is welcome.
Project thumbnail
Hi poly model.
Render (Maya) after texturing.
Low poly wireframe.
Low poly with baked normals from hi poly.
Texturing in Substance Painter.