I´m glad the client allowed me to share this model. I still can tell if I love or hate modeling hard surface stuff. Excuse my topology, could be cleaner but deadlines are a b*.
Hope you like it and please feel free to put any comments.
Also, this showcases a look dev rig I made that I´m thinking to share with everyone for free.
Modeling in Maya.
Surfacing in Substance.
Rendered with Redshift in Maya.
CC with Photophea.