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Crocodile

Recently I followed the tutorial on texturing for creatures in Mari by Zak Boxall.
Basically what I did is the texture and look dev of the crocodile. After that, I built a small environment with Quixel Megascans around it, posed it with a quick rig (Advanced Skeleton), rendered it with Arnold, and did the compositing within Nuke.

It was a lot of fun. I hope you like it.
Any feedback is welcome.

Zak Boxall
https://www.artstation.com/zakboxall
Crocodile model by Penggao.
https://yupenggao.artstation.com/

Final shot with comp

Final shot with comp

LookDev 360°

This is the ambient occlussion with the Object ID and normal micro details.

This is the ambient occlussion with the Object ID and normal micro details.

A preview of the Maya viewport before the render.

A preview of the Maya viewport before the render.